Pagination:The process of dividing information into separate distinct pages which are numbered and linked
Pain point:Any UX issue that frustrates a user, slow them down or blocks them from completing a desired task, action, or goal
Paper prototype:A “throwaway” paper representation of a digital product that allows teams to quickly visualize, get feedback, and test initial concepts and ideas
Patterns:Best-practice solutions for how a user achieves a goal. Features collections of UI elements or components that are combined to present recommended solutions to design problems in the form of layouts or templates that typically make up the page of a website or screen of an app.
Persona:A fictional character (composed from the results of qualitative and quantitative user research) that is used to classify and summarize the main characteristics of the most important users a product will serve
Personalization:Tailoring content and functionality to the needs and preferences of an individual user based on specific information about them and their current context
Platform:The hardware or operating system on which a user experiences a product
Plugin:A software module that adds a specific feature, function, or service to a larger system
Pop-up:A window that is automatically invoked when a user loads a web page or performs a specific action
Problem statement:Defines the specific challenge or pain point to be addressed by a company or organization
Product backlog:In agile project management, this refers to a prioritized list of features, functions, updates, bug fixes, infrastructure changes, or other activities to be delivered over time
Product design:The process of creating useful, usable products and experiences by identifying a market opportunity, clearly defining a problem, developing a solution, and validating that solution with users
Product designer:Crafts simple, intuitive, engaging experiences that enable users to easily accomplish their tasks and goals [See user experience design]
Product manager:Responsible for the strategy, planning, forecasting, and development of a feature, product, or service
Progressive disclosure:A method wherein the functionality presented in a user interface progresses naturally from simple to complex in a step-by-step way so as not to frustrate or overwhelm a user with too much information unless they actively choose to seek it out
Prototype:A preliminary design of a product used to test and gather feedback [See high-fidelity prototype and low-fidelity prototype]
Push notification:A message, notification, or call to action that is sent directly to a mobile device